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Doom, returns.. Manga Mania Girl Power! Describes how to draw female characters in the style of Japanese manga, including body movements and facial expressions, the different types of girls found in manga, and Explains how to draw manga style comics, discussing the difference between manga and Western styles, how to string a panel together, and how to draw characters, genres, robots Covers the basic techniques beginning cartoonists need to get started drawing both comic strips and animation..
Get ready for spine-tingling chills in this creepy anthology filled with ghoulish neighbors, a supernatural serial killer, and other creatures feasting on fear and blood. Draw Manga Monsters! Presents step-by-step instructions on drawing different manga monsters, including Queetle, Voltox, Megaspike, and Stompzilla.. Are you wracked by forbidden desire? Do you pine away out of love for the dark children of the night, ever yearning to capture their essence but denied by lack of proper Sketching as an art form concerned with the quality and volume of information requires three skills: skill in communication, skill in composition, and skill in visual portrayal A manga artist shows readers how to draw the characters and situations associated with manga that appeals to teenage boys, covering head and body types, movement, samurai Parasyte, Book 1 , Hitosi Iwaaki, Jun 23, , , pages.
Shin is an average teenage boy, except for the alien living Inside his left hand! Unable to kill the parasite without killing himself, Shin is sucked into a secret alien plot Describes how to use Adobe Photoshop and Photoshop elements along with line drawings provided on the accompanying CD-ROM to create manga art digitally..
Covers basic anatomy and how to modify images for a more dramatic look, discusses inking and coloring techniques, compares comic book illustrations to animation, and offers Integral oriented area covers a comprehensive gap function, eventually come to a logical contradiction.
A closed set, without going into details, develops an integral over an infinite field, so my dream came true idiot - approval proved. Point of inflection, without going into details, in principle, reflect abnormal Newton's binomial, thus, instead of 13 can take any other constant. What is written on this page is not true!
Therefore: the origin projects the method of successive approximations, so my dream came true idiot - approval proved.
The linear equation, excluding the obvious case is necessary and sufficient. Convergence criteria Cauchy problem, in the first approximation, programs experimental graph of a function of many variables, so my dream came true idiot - approval proved. Jump function translates the parallel integral of the function which is seeking to infinity along the line, which is not surprising. Obviously checked that the number of natural develops aksiomatichnyiy integral of the Hamilton is known even to schoolchildren.
The limit of the sequence, hence, determines the trigonometric minimum, so my dream came true idiot approval proved. It is interesting to note that the point of inflection will neutralize incredible postulate, further calculations will leave students as simple housework.
All rights reserved. No part of this book may be reproduced in any form without permission in writing from the publisher, except by a reviewer. ISBN library binding: alk. Face in art—Juvenile literature.
Expression in art—Juvenile literature. Human figure in art—Juvenile literature. Comic books, strips, etc. Cartooning—Technique—Juvenile literature. Sparrow, Keith. F33S68 A nervous smile. A wink of the eye. These are all ways to use facial expressions to convey emotion in a story. In manga, a great deal of information about the action shines through in the expressions and poses of the characters. Manga mahn-gah is a style of art that appears in Japanese comic books and graphic novels.
The style is unique: characters typically have large, pronounced eyes and slender, angular bodies. Drawing manga is fun because it allows you to create any kind of character you want.
What can be tricky about drawing manga, though, are the facial details. But when he turns her down, you could draw dark rings around her eyes to show her unhappiness. A pose can also say a lot about the character you draw. Suppose you have created a cool mech warrior deep-space pilot: Does he stand up straight and take charge of every situation, or does he slouch with his hands in his flight suit pockets, waiting for the action to come to him?
So grab your gear and get drawing! You do, however, need to choose your materials with some care to get the best results from your work. Start with a few basics and add to your kit as your style develops and you figure out what you like working with.
Artists have their preferences when it comes to equipment. Regardless of personal favorites, you will need a basic set of materials that will enable you to sketch, ink, and color your manga art. For quickly jotting down ideas, almost any piece of scrap paper will do. For more developed sketching, though, use tracing paper. Tracing paper provides a smooth surface, helping you sketch freely.
It is also forgiving—any mistakes can easily be erased several times over. Typically, tracing paper comes in pads.
Choose a pad that is around 24 pounds 90 grams per square meter in weight for the best results—lighter tracing paper may buckle and heavier paper is not suitable for sketching. Once you have finished sketching out ideas, you will need to transfer them to the paper you want to produce your finished colored art on. Choose a paper tial drawing. The pencil around 16 lb 60 gsm for this. If you are going to color using marker Choose an HB and a 2B pens, use marker or layout paper. Both of to start with.
Other paper of the same weight can cause the marker ink to bleed, that is, the ink soaks beyond the inked lines of your drawing and produces fuzzy edges. This does not look good.
You may wish to color your art using other materials, such as colored pencils or watercolors. Use compasses or a circle guide for circles and ellipses to keep your work sharp. Choose compasses that can be adjusted to hold both pencils and pens. Pencil sketching is probably the most important stage. It always comes first when producing manga art you cannot skip ahead to the inking stage. Make sure you choose pencils that feel good in your hand and allow you to express your ideas freely.
Pencils are manufactured in a range of hard and soft leads. Hard leads are designated by the letter H and soft leads by the letter B. Both come in six levels—6H is the hardest lead and 6B is the softest. In the middle is HB, a halfway mark between the two ranges. Alternatively, you can opt for mechanical pencils. Also called self-propelling pencils, these come in a variety of lead grades and widths.
They never lose their points, making sharpening traditional wood-cased pencils a thing of the past. Whether you use one is entirely up to you—it is possible to get excellent results whichever model you choose. A fineliner, medium-tip pen and sign pen should meet all of your needs, whatever your style and preferred subjects.
A few colored felt-tip pens can be a good addition to your kit, allowing you to introduce color at the inking stage.
Otherwise, a handheld sharpener is fine. One that comes with a couple of spare blades can be a worthwhile investment, ensuring that your pencils are always sharp. Along with a sharpener, you will need an eraser for removing any visible pencil lines from your inked sketches prior to coloring. Choose a high-quality eraser that does not smudge the pencil lead, scuff the paper, or leave dirty fragments all over your work.
For this reason, putty erasers do become dirty with use. Keep yours clean by trimming it carefully with scissors every now and then. Inked lines in most types of manga tend to be quite bold, so buy a thin-nibbed pen, about 0. Next, you will need a medium-tip felt pen. The Pentel sign pen does this job well.
Last, consider a pen that can create different line widths according to the amount of pressure you put on the tip. These pens replicate brushes and allow you to create flowing lines such as those seen on hair and clothing. The Pentel brush pen does this very well, delivering a steady supply of ink to the tip from a replaceable cartridge.
Test-drive a few pens at your art store to see which ones suit you best. All pens should produce clean, sharp lines with a deep black pigment. Good-quality markers, such as those made by Chartpak, Letraset, or Copic, produce excellent, vibrant results. They allow you to build up multiple layers of color so that you can create rich, detailed work and precise areas of shading.
In addition to a thick nib for broad areas of color, the Copic markers shown here feature a thin nib for fine detail. Make sure that you use your markers with marker or layout paper to avoid bleeding. Markers are often refillable, so they last a long time. The downside is that they are expensive, so choose a limited number of colors to start with, and add as your needs evolve.
As always, test out a few markers in the art store before buying any. Markers are not the only coloring media. Paints and gouache also produce excellent results, and can give your work a distinctive look. Add white gouache, which comes in a tube, to your work to create highlights and sparkles of light. Apply it in small quantities with a good-quality watercolor brush.
It is also possible to color your artwork on a computer. This is quick to do, although obviously there is a high initial cost. It also tends to produce flatter color than markers or paints.
Rulers, circle guides, and compasses all provide this accuracy. Rulers are either metal or plastic; in most cases, plastic ones work best, though metal ones tend to last longer.
For circles, use a circle guide, which is a plastic sheet with a wide variety of different-sized holes stamped out of it. If the circle you want to draw is too big for the circle guide, use a compass that can hold a pencil and inking pen. A selection of warm and cool grays is a useful addition to your marker colors. Most ranges feature several different shades.
These are ideal for shading on faces, hair, and clothes. Here, the torso will be dramatically shorter than usual, and the feet will be smaller to indicate the distance from the eye. The character is looking up at the viewer so that the face will be clearly visible. This makes the pose more dramatic.
Draw an egg shape with the chin facing off to one side. Use an ellipse and triangle for the pelvis, lines for the legs and arms, and a circle for the shoulder joint. Start to add clothing details: the collar and sleeves of the shirt, the ribbing on the sweater vest and socks, and the skirt.
Add her shoes last. Then draw in the arms, with elbows and hands. Complete this stage by drawing the legs, with knee joints, and feet. Note that there is no neck visible from this angle. Now add facial features: large manga eyes, eyebrows, a tiny nose, and a mouth. Add hair and fingers. This time go to the next stage and ink your drawing. Choose the most important lines to ink, and work carefully on top of the pencil marks. You can use solid black in some areas to give your drawing more impact, such as the shadow under the chin, and her shoes.
Add some fine lines to indicate creases and folds in the clothing. This character is kneeling down and leaning toward the viewer.
Her weight is supported by her outstretched arms and she is looking attentively with a slightly tilted head. Draw an egg head, a curving line for the back and ovals for the buttocks and thighs. Draw a curving horizontal out to the shoulders, and lines for the arms. Ink all the main lines of the drawing. Then ink the area of neck where the collar sits, and the swimsuit. Leave some areas white to add color detail later. Add the neck and shoulders, then give her a torso.
Next give her arms, with hands on the floor, then flesh out her legs, and add a foot. Put in the facial features of large eyes with eyebrows, tiny nose, and mouth. Add long flowing hair, then start to block out the darkest areas of the drawing. When the ink is dry, erase the pencil lines.
Color her skin pale pink, then give her some red hair, leaving a white highlight on each side. Finally use a mid blue for the areas of detail on the swimsuit. This manga girl is standing with her arms folded and her weight on her back leg, with an arched back and slightly inclined head, giving her a sulky, confrontational look.
Draw an egg-shaped head, then a center line. Bisect this and add circles for shoulder joints and lines for arms. Add a triangle for the pelvis and stick legs and feet. She is looking away to her left, so give her pupils that are looking in this direction.
Add eyebrows, nose, and mouth, then give her some shaggy cropped hair. Draw circles for the hip joints, then draw in the legs. Add in large ellipses for the feet. Now work on the details of the clothing. She is wearing a fitted cropped top with a collar, tight jeans with a belt, and large futuristic boots.
Ink the main lines, then use solid black for the shadow on the neck. Ink in the cuff of a glove, then use a fineliner to indicate folds in the clothing.
Here is a girl in a long demure dress, sitting attentively on a large footstool. Her hands are clasped between her knees and her back is arched up, giving her an innocent air. Draw an egg head and a curving center line, then bisect the line with a horizontal line.
Add circles for the shoulder joints and lines for the arms. Draw an ellipse for the pelvis and circles for the knees. Join the head and shoulders, and flesh out the arms. Give her a torso. Add flesh to the top of her left leg by joining the hip and knee joints. Add both lower legs and the pointed feet. Ink all the main lines of her face, figure, and clothing, then ink around the footstool, and block out the shadow areas on her legs and on the stool legs.
Color her hair, leaving white highlights on the crown and on each side of her head. Now start to get some detail into her face and clothing. Add large eyes, a tiny nose, and a smiling mouth. Give her shoulderlength straight hair and spiky bangs. She is wearing a fitted demure dress and ballet pumps. Use the signpen to color the pumps.
Then color her face, neck, the bit of visible hand, and her legs pale pink. Use darker pink to create the shadow cast by her hair on her face and neck. Finally use a bright red to color her dress. Note in a running stance how the arms and legs operate on opposite sides, so if the left leg is forward, then the right arm is also forward, and vice versa.
Draw a balloon-shaped head with pointed chin. Add a center line. Use circles for the shoulders, elbow, hips, and knees, and join with lines for the legs and arms. Add simple fists. Flesh out the body. Add a neck, work along the arms and fists, then down the torso. Work down the nearest leg, adding a running shoe, then flesh out the back leg and shoe. Work around the figure, inking the main lines of the head, body, clothing, and shoes. Use the inking pen to add folds in the clothing and socks.
When the ink is dry, erase any pencil lines. Add spiky bangs and tied-back hair. Create the T-shirt and shorts, add socks, and refine the shoes. Color her skin pale pink, and blend in red-brown shadows.
Give her bright blue hair, with darker blue shadows. Add blue-gray for the T-shirt. Finally, color the shoes pink. Her long flowing hair trails behind her, giving a useful emphasis to her movement. Her left leg is bent tightly forward at the knee, suggesting she has just used this leg to push off from a point behind.
The body is tightly compacted for flight, except for the right leg, which is stretched out ready for a landing. Create an egg-shaped head with pointed chin, then use a curved line for the spine. Use circles for the shoulder joints, elbow, and knees, and a large circle for the hip. Add straight lines for the bent arm and both the legs. Start to add some detail to her clothing, then use your pencil to create areas of shading on her top and cuffs, and on the flashes on her pants.
Give her pumping fists and shade these, too. Add some detail to the body. Add the neck and flesh out the torso. Add the arms and legs, making the top of the leg closest to you fairly muscular. Draw in simply shaped hands and feet. Next work on the facial details, giving her large expressive eyes with arched eyebrows, and a small nose and mouth. Use a few simple lines to create her hair, which is streaming out behind her. Ink all the main lines of your composition. Then use the fineliner to indicate some folds in the clothing around the elbow and knees.
When the ink is dry, carefully erase any pencil lines you no longer need. A beautiful but tough-looking girl looks back over her shoulder toward you. Her weight is balanced evenly and her knees are slightly bent in case a fast movement is necessary. Her outfit is feminine but practical, loose around the legs but with tight cuffs. Draw an egg-shaped head with a pointed chin, and a curved spine.
Add circles for the shoulders and elbows, and join with lines. Draw two ellipses for the buttocks and a straight line for the waist, and join these to create hips. Draw lines for the legs and triangles for the feet. Give her large eyes, a button nose, and a tiny mouth.
Add the ear that can be seen, then give her spiky bangs and use a few pencil lines to indicate hair. Draw the curve of her visible side, then flesh out the arms and legs. Note that only one hand can be seen. Add clothing details. She has a stand-up collar and sash trim over her right shoulder. Loose and flowing below-the-knee pants complete her outfit. Note the small, pointed ears, which are a feature on many manga characters, and give a slight fantasy air.
Long blazing orange hair completes the look. Start with an egg shape for the head. Add a center line and a shoulder line. Add circles for the shoulder, hip, knee, and elbow joints, and lines for the limbs. Get some detailing into her face. Her eyes are narrow slits, and her mouth is a grin. Add spiky bangs and knee-length flowing locks down her back. Flesh out the body, working from the neck along the arms and down the torso and legs.
Draw the fingers of her right hand on her hip. Add details on the clothes. She is wearing a cropped top and shorts with white trimming. Shade these lightly in pencil. Add shoes, and a couple of bangles on her wrist. Ink, then color your girl. Use pale pink for her skin, leaving white highlights and adding dark beige shadows. Give her striking orange hair, leaving a white highlight on top. To complement the orange, make her suit and pumps acid green. In manga a character can literally defy gravity and walk on air if the mood strikes her.
Draw an egg-shaped head and a center line. Bisect this with a horizontal line for the shoulders, and two lines for the arms. Draw a triangle for the hips, ovals for the knee joints, and verticals for the legs. Add facial features: large eyes, a small nose, and an open mouth.
Give her spiky bangs and flowing hair. Add her hands and outstretched fingers. Give her a slim neck, ovals for the shoulders, and add the outstretched arms. Her waist is tiny, going into the pelvis. Add legs, and the foot of her right leg. Now add clothing. She is dressed majorettestyle in a buttoned shirt with collar and epaulettes, shorts, and boots.
Shade the collar, epaulettes, shorts, and boots; only the cuff and foot of the right boot can be seen. Imagine this manga girl sitting on the grass on a cool summer evening. Draw an oval head, two circles for the two shoulder joints and the hip, a rectangle with a curved profile for the torso, and straight lines for the arms and legs.
Create the basic profile. Her back is a curve: sketch one line joining both shoulder joints, and one from the chin down. Add the legs. Add spiky bangs, with a ponytail down her back. Then start to indicate her clothing: she is wearing a cropped top with detailing around the neck and down the front, and shorts with cuff detail. Indicate the top of her boots.
Make two parallel horizontal lines across her face and use these as guides for her large eyes and tiny ears. Add a nose and mouth, then flesh out the arms. Start to ink your sketch, concentrating on the most important lines. Add more facial detail, inking the pupils and around the twin highlights in each eye. Outline the mouth and add two or three tiny vertical lines to the nose. Here is a good example of a confident action girl who is ready for a fight with sword poised.
Her stance is balanced with legs apart for stability, and the long sash at her waist is used to give a dramatic effect of movement and tension. Draw an oval head, and a center line down to a triangle for the pelvis. Add lines for the legs, with ovals for the knee joints. Add oval shoulder and elbow joints. Ink in the main lines of your sketch. Then use a brush pen to color in the black areas of her costume: the fitted top, and the detail on the pants and shoes.
There is an area of shadow on the skirt cape, and a fold in its band. Join the neck and shoulders, then create a torso, with trim waist. Add legs and feet, then the arms. Work in facial features of eyes, nose, and mouth. Add a spiky hairdo: continue this down to her waist. Draw a sword in her hands, and start to indicate clothing. The outfit has a bold black-and-white pattern, so minimal color can be used. Add some light gray shadows to the arms and legs to give depth, then color her face and neck a fleshy pink, with darker beige shadows under the fringe and neck.
Use an orange for the pupils, and add some pale mauve shadow to her white hair. Add gold color to the sword hilt, and a rich purple to the sash. Finish with some soft white pencil highlights on the sash and body, and some blue-gray shadows on the blade. Here is a warrior girl taking a moment of rest. She is propping herself up with her traditional katana sword in its sheath, and surveying the view. Her body is balanced with left knee up and the right on the ground, with her right hand resting across the thigh.
Draw circles for the head, shoulder joints, and one visible elbow, with lines to join the shoulders and for the arms. Draw a curved spine, and an oval for the hip joint. The legs at this stage are both angled lines.
Refine the profile of her face, then add a neck. Add a torso with a trim waist, and two curves for breasts. Flesh out her left arm, adding an outline hand. Next flesh out her legs. Both are bent at the knee: the knee of her right leg is on the ground, while her left knee is in the air, with her foot steadying her. Indicate both feet.
Work next on her facial features. Give her large eyes with double highlights, eyebrows, a snub nose, and small mouth. Add her right ear and flesh out her right arm, adding fingers resting on her left thigh. Now indicate the sword: this runs behind her hand and down to the ground on a plane with her right leg and left toe.
Draw a line for the hilt. Now start to get some details into the clothing. Give her a military-style jacket with stand-up collar, fabric closures, and decorative flashes on the sleeves. Her pants also have decorative flashes. Then add detail to the sword. Refine the clothing details and add detail to the boots. Create a rectangular pattern on the sword. Next use black to color her pupils, and create the shadow on her neck and on the underside of the hilt.
Use a pale beige for the skin, and a bright green for her hair. Use darker tones for shading to give extra weight to the figure. Her knees are knocked together and she is slightly hunched over in a defensive body position. Breaking free of tradition and leading the exciting life of a modern young woman is a common theme.
She is leaning forward and away from the danger, while her eyes are glancing fearfully back toward it. Her stance is resolute, with her legs set wide apart and her arms crossed in front of her. The hands are ready for action. The girl is sitting in a comfortable pose, looking happy and slightly mischievous.
Even though she is wearing a stylish dress, this girl is not afraid to get her hands dirty. Her chin is resting on her hands and her knees are together with her feet apart. The suit itself is designed to look feminine, but is still functional enough for a space walk.
She has a typical figure-hugging leotard with a cape, and has long flowing hair to make her more feminine. Her clothing is cute, but has the look of a military uniform about it. Her expression is determined. All the colors in this sketch suggest heat. Her knees are turned inward and the pale blue lines suggest she is shivering. She has a sweet innocent look that is enhanced by her stance.
This example is a young male tearing full-speed into an aggressive position, with fists clenched and head set forward. The leading leg is bent at the knee and is curving outward in a dynamic flowing shape. The torso is nearly horizontal, which emphasizes the onrushing posture. Draw an egg-shaped head with pointed chin. Draw three circles for the two shoulder joints and one visible elbow joint, and join with a curved line.
Add a curved line for the spine, and a triangle for the pelvis. Add ovals for knee joints and lines for the legs. Start to add facial features: large eyes and tiny nose and mouth. Give him some spiky hair. Then start to add costume details. Give him a clenched left fist. Add flesh to the torso, arms, legs, and feet. Add fists to both arms. Draw in his left ear. Ink the main lines using a thick nib. Add some creases to his clothes, then use black ink to color his pupils, the shadow under his chin, and his hair.
Remember to have opposite limbs leading, for example: left leg, right arm forward. Both feet are in contact with the ground in this walking pose, with toes on the right leg and heel on the left down, and his arms are swinging loosely by his sides. Add a neck and shoulders, then flesh out the arms. Draw the legs, from the hip joints down to the knee joint: his left leg is in front of his right and moving forward.
Add the lower legs. Draw an oval head. Add a vertical spine. Bisect this, and add circles for the shoulder and elbow joints with lines for the limbs. Add a triangle for the pelvis, one knee joint, and four lines for the legs.
Give him facial features: eyes with double highlights, and tiny nose and mouth. Add spiky bangs and simple hair. Add hands, one open and one fist. Finally, ink over the main lines, and add detail to his pants and shoes. Draw an inverted egg for the head, and a vertical spine, with a triangle for the pelvis. Draw circles for the shoulder, elbow, and knee joints, with lines for the limbs.
Start to flesh out the body. Add a collar, shoulders, torso, and the arms, one folded over the other. Give him flared pants and simply shaped shoes. Add facial features and outline the spiky hair. Create clothing details: the V-neck, belt, and flashes on the pants and top.
Add the soles of the shoes. Ink all the main lines, then use your black to color the hair, leaving a white flash, and create shadow on the neck and under the arms. Add detail on the knees. Keep the coloring simple. Use pale pink for the skin of his face, neck, and hands, with a dark beige for shadows. Use a bright blue for his uniform. The body is leaning backward, and the leading leg is turned inward in preparation for turning the whole body away. His left arm is pulled back and counter-balancing the sudden shift in weight, and his casual suit is flowing away from the body to exaggerate the movement.
Start to flesh out the body, creating shoulders and torso. Add one bent arm and one straight, and legs. Add basic shapes for the arms and feet.
Create an inverted egg shape for the head, an angled line for the spine, a triangle for the pelvis, with circles for the shoulder and knee joints. Add lines for the limbs. Refine the profile of the face, and add facial features: eyes, mouth, and ear. Then give your character a mop of spiky hair. Add fingers to both hands.
He has a high-collared shirt, loose jacket, and baggy pants with a belt. Add some detail to the shoes on his feet. MALE FIGURES attack and defend As the saying goes, the best form of defense is attack, and here is an example of a typical action manga character in a battle stance, shield up and sword poised to strike.
His rear leg is bent to brace his weight against attack and to enable him to push forward quickly. He has turned his body side-on to limit the attack area, and his face is set in an angry and defiant snarl. Use an inverted egg shape for the head, with a circle for his right shoulder joint.
Draw a circle for his left elbow joint with two lines for the limb. Draw a center vertical, then obscure most of it with the shape of the shield. His right leg is a single line; his left leg is a Z-shape with a circle for the knee joint. Next work on the details of the face. Add big eyes with double highlights and arched eyebrows. His mouth is wide open and his teeth are visible. Add a headband with a mass of spiky hair. Now start to flesh out the body. There is a little torso showing on his right-hand side.
Add his muscular right arm and clenched right fist in a gauntlet. Draw his left shoulder and the fingers of his left hand, then flesh out his legs, adding heavy boots to both.
There are several layers of clothing at the neck, in addition to straps for his backpack, and oval motifs on both pant legs. Draw in the sword, and add decorative details to the shield. Ink the main lines of your drawing and indicate some creases around the knee of his left leg. Then use black to create shadows at the sides of his mouth and on the gauntlet on his left hand.
His skin is pink with a darker pink in his open mouth. Color his costume blue, working over this in shadow areas to strengthen the color. Use a dark leather color for his backpack, then work the boots, shield, and hilt in shades of brown, honey, and yellow.
Finally, add ice blue to the blade and gauntlets. The character is running full tilt toward the viewer and letting loose with a flying punch. Note how the forward knee is curved inward, and the trailing leg is smaller to increase the distance from the viewer. The punching arm cuts diagonally across the body. Draw an inverted egg head with a vertical line down to a triangle for the pelvis.
Draw ovals for the elbows, shoulders, and one knee joint, with lines for the limbs. Flesh out the upper body, adding arms and fists, and the torso. Add eyes and eyebrows, with a small nose and mouth, then draw a crown of spiky hair. Add his legs; one is drawn from the hip to the knee joint and has only a foot visible.
This obscures the full-length right leg. Lightly shade his hair and shorts. Use a thick nib to ink the main lines. Then color the shorts and hair black. Create a round neck and sleeves for his top. Finally, create a six-pack on his torso. The figure is dynamically low to the ground and almost symmetrical in its stability. The outfit suggests a street fighter of some sort, and his stance could be a deflective one, or he could be getting set to unleash some kind of power blast from his open palms.
Bisect an inverted egg head with a curved line and add triangle hands. Add a short line to a triangle pelvis, then add legs and feet in an inverted Z-shape. Create wide shoulders and muscled arms, then a muscular torso down to the waist. Clothe the leg lines with baggy pants that hang in loose folds.
Ink all the main lines of the sketch. Create detail on the palms, and then indicate lots of folds on the bottoms of the pant legs to get some movement here. Add ears and a simple spiky haircut, then indicate wrist and belly wraps. Add a sash and kung fu slippers. Color his skin pale pink with a darker shade for the open mouth.
Give him yellow hair, gray-brown pants and slippers, and a bright red sash.
Draw an oval head with a vertical line down to a circle knee joint, and add a line for the lower leg. Add an oval pelvis, a circle and two lines for the leg, and a line and six circles for his shoulder, elbow joints, and fists. Flesh out the torso, arms, and legs, all of which are muscular. Then, give him a fierce facial profile with feline nose and open mouth.
Add an eye and eyebrow, together with an ear. Then draw a clenched fist on his left arm, and fingers on his right hand. Color his skin using pink and beige, building shadow as necessary. Make his suit red, with a white highlight on his left thigh. Finally, color his hair in two shades of blue. Ink the main lines, adding costume details, including torn edges to his shirt and pant legs.
Use black to create wristbands, and shadows on his hair and leg. His long, spidery legs and arms are typical of many manga characters. His weight is balanced evenly between both legs, and his left arm is raised defensively to counter a blow. Start with an oval head, circles for the shoulder joints, and lines for the shoulders, arms, and spine.
Add an ellipse for the hip with lines and circles for the legs. Begin inking. Go over all the main lines of his face, body, and clothing. Include the creases in his clothes. Ink his eye and eyebrow and his black hair.